Surgeon Tools
INSTRUMENT SUITE — v1.0

Precision tools for pixel‑perfect texture & tile work

Three focused desktop tools built for 3D artists and game developers who need exact control over UV space, sprite atlases, and tile transitions — no bloat, no guesswork.

PLATFORMWindows · macOS
BUILT FOR3D artists, game devs
TOOLSUV · Sprite · Tile

The instruments

03 TOOLS — INDEPENDENT OR TOGETHER
01 / UV X · Y

UV Surgeon

UV island manipulation

Move, align, and repack UV islands with pixel-accurate control, and transfer texture pixels straight across channels and materials.

  • Multi-material support across a full asset
  • Dual canvas for main and target atlas work
  • Shelf, guillotine, and MaxRects packing
View on itch.io
02 / SPR W × H

Sprite Surgeon

Sprite detection & export

Point it at a texture atlas and it finds every individual sprite element, then exports each one clean and correctly trimmed.

  • Automatic element detection on dense atlases
  • Batch export with consistent naming
  • Built on the same core as the rest of the suite
View on itch.io
03 / TILE N·E·S·W

Tile Surgeon

Terrain border blending

Generates smooth transition tiles between different terrain and biome types, plus seamless corridors for roads and rivers on any tile-based map.

  • Autotile bitmask blending, corner-accurate
  • Seamless road and river corridors
  • Works with square and isometric grids
View on itch.io

One suite, one precision standard

Each tool ships on its own and solves one problem well. Use one, or run all three side by side on the same asset pipeline — UV Surgeon preps the mapping, Sprite Surgeon pulls the elements, Tile Surgeon handles the world around them.

UV SPRITE TILE